게임/X4 : Foundations

X4 Foundation 4.10 업데이트 소식! 엄청난 양의 버그 픽스 패치!!

서한스 2021. 6. 15. 21:06

4.00 업데이트와 두 번째 확장팩 인 X4 : Cradle of Humanity가 출시 된 이후, 

우리는 X4 : Foundations의 다음 대규모 업데이트 때문에 너무 바빴습니다.

하지만, 우리는 이제 다시 시작할것입니다.

다가오는 4.10 업데이트의 공개 베타 테스트에 여러분도 참여하세요.

베타테스트에 참여하고 피드백을 공유하는 방법에 대해서는 본문을 읽어보세요.

4.10 업데이트에서는 몇 가지 중요한 새 기능들을 추가하고, 테라포밍과 같은 기존의 기능을 개선할 예정입니다. 

4.10 업데이트에서는 몇 가지 주요 새 기능을 추가하고 테라포밍과 같은 기존 기능을 개선 할 예정입니다. 

4.00 업데이트에 대한 귀하의 피드백에 따라 채굴, 거래 및 스테이션 관리와 관련된 다양한 문제를 수정하고 있습니다.

우리가 만든 또 다른 개선 사항은 X4 : Foundations에서 그래픽 엔진의 관리 기능입니다.

그래픽 메모리를 더 효율적으로 사용하게 하고, 소행성 발생 등의 상황을 더욱 잘 나타내어 줄것입니다.

4.10 업데이트의 첫 번째 베타 버전에 대한 전체 변경 사항은 이 뉴스 하단에서 확인할 수 있습니다.

위의 버전은 4.10 베타 릴리스의 첫 번째 버전이 아니지만 이후 베타 버전에 추가 될 예정입니다.

다음은 기대할 수있는 사항에 대한 간략한 요약입니다.

 

멀티 버스 팀 시즌

새로운 '멀티 버스 팀 시즌' 온라인 요소를 사용하면 친구와 함께 팀을 구성하고,

미션과 원정을 위해 배를 멀티 버스로 보낼 수 있습니다.

당신과 당신의 팀은 포인트를 수집 할 연합을 대표하게됩니다.

시즌이 끝날때 과연 연합군이 승리를 거머쥐게 될까요?

Inside Egosoft Podcast의 첫 번째 에피소드에서

Multiverse Team Seasons에 대해 자세히 알아볼 수 있습니다.

 

 

Inside Egosoft Podcast의 에피소드 1에서는 

X4 : Foundations의 새롭고 개선 된 온라인 요소에 대해 자세히 살펴 봅니다.
커스텀 게임 시작
새로운 사용자 지정 게임 시작 기능을 통해 X4 : Foundations의 플레이어는 

게임 균형을 유지하기 위해 설정된 제한 내에서 게임의 특정 시작 조건을 사용자 지정할 수 있습니다. 

예를 들어 사용 가능한 시작 자본, 

이미 탐색 한 섹터 및 다른 파벌과의 관계와 같은 요인에 영향을 미칠 수 있습니다.

팟 캐스트의 에피소드 2에는 사용자 지정 게임 시작 기능에 대한 자세한 내용이 포함되어 있습니다.

 

 

공개 베타테스트에 참여하는 방법은?


X4 : Foundations를 소유 한 모든 플레이어는 새로운 4.10 베타 버전을 다운로드 할 수 있습니다. 

베타 참가자가 관련된 위험과 규칙을 알고 있는지 확인하기 위해 모든 관심있는 플레이어가 

규칙 및 면책 조항과 베타 참가에 대한 실제 지침을 찾을 수있는 포럼을 방문하도록 요청합니다. 

관련 정보를 찾으려면 포럼 (등록 필요 없음)에 대한이 링크를 따르십시오.Follow this link to our forum

기여해 주신 모든 베타 테스터에게 감사드립니다. 4.10 업데이트의 베타 버전을 즐기시기 바랍니다!

 

4.10 공개베타 1버전 패치사항

Version: 4.10 Beta 1 (447174) - 2021-06-14

Added two new terraforming projects to directly increase or reduce air pressure.
Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
Added storage information to active terraforming projects.
Added ware reservation information to trade menu.
Added option to cancel ware reservations at player-owned stations.
Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
Added status info about insufficient funds to Account node in Logical Station Overview.
Added Show Upkeep Missions option to Interact menu.
Added HQ account info to Research menu.
Added mass crew transfer for group trainees with player HQ.
Added Polish localisation
Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
Improved Deliver Fleet mission variants to ask for varying loadouts.
Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
Improved Emergency Eject feature.
Improved behaviour of station-based mining ships working for stations that require multiple resources.
Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
Improved faction logic to prevent construction of excessive numbers of stations.
Improved hazardous regions to also work when player is not nearby.
Improved AI pathing to fly around hazardous regions where possible.
Improved flight pathing for small ships docking at Tokyo.
Improved range and force of container magnet for M, L and XL ships.
Improved scanning movement of recon ships and resource scouts.
Improved balancing of relation penalty for destroying stations.
Improved low attention combat involving multiple capital ships.
Improved workforce information in Logical Station Overview.
Improved menu layouts for Hire and Reassign crew.
Improved interface for selecting sector order parameters.
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
Improved visibility of save-related messages.
Improved visibility of station modules in station build menu.
Improved visibility of turrets in scan mode.
Improved Gravidar update rate.
Improved variety of factions seen on dock areas.
Improved appearance of Argon characters.
Improved lighting on Argon L bridge.
Improved asset pre-loading on GPUs with high memory capacity.
Improved asset streaming on GPUs with low memory capacity.
Changed default setting for Alerts in Map to Low for new players
Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
Removed resource yield requirement from mining ship upkeep missions.
Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
Removed XS dock capacity from Docked Ships info on map.
Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
Fixed data vault mission not being completable with Cradle of Humanity expansion active.
Fixed rare situation in which Escape Plan mission cannot be completed.
Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
Fixed Torus switch riddle to reset all switches on leaving sector.
Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
Fixed some story missions being abortable.
Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
Fixed incorrect trade offer price calculation for certain shipyards.
Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
Fixed modules under construction which are then destroyed not being recycled properly.
Fixed build storage of destroyed stations sometimes remaining in longer than intended.
Fixed more resources being returned to build storage when recycling station loadout upgrades.
Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
Fixed turrets set to Missile Defence not working.
Fixed ships sometimes not uncovering areas hidden by fog of war.
Fixed player-owned ships finding paths through undiscovered sectors.
Fixed auto-traders not correctly updating when loading certain older savegames.
Fixed some buttons and doors not working after teleporting to station.
Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
Fixed autopilot not using travel mode when approaching gate or accelerator.
Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
Fixed ships sometimes starting final dock movement many kilometers from dock.
Fixed never getting docking permission under certain rare circumstances.
Fixed fleeing ships repeatedly docking and undocking.
Fixed cases of ships being permanently unable to undock.
Fixed explosions of large objects not doing damage.
Fixed cases of duplicated HQ research modules.
Fixed Terran solar panels costing more resources than intended.
Fixed Kha'ak weapon platforms sometimes being unarmed.
Fixed Kha'ak outposts no longer appearing over time in certain situations.
Fixed pirate ships plundering objects belonging to friendly factions.
Fixed attacking capital ships staying outside weapon range.
Fixed weapons not shooting under certain circumstances.
Fixed being able to collide with hidden bridge geometry.
Fixed broken collision detection when flying certain ships near large objects.
Fixed map icons of docked ships flickering between two positions under certain circumstances.
Fixed position of icons next to trade offers on Map when view is rotated.
Fixed object select mode in Map not working in gamepad mode.
Fixed certain Xenon stations being invisible in Savage Spur.
Fixed cargo display in ware exchange menu for stations owning mining ships.
Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
Fixed several issues with ammo and drone quantities in Logical Station Overview.
Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
Fixed Ware Transfer options when docked at another ship.
Fixed Request dock at option not being disabled when already docked at that object.
Fixed option to change Default Behaviour not being disabled under certain circumstances.
Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
Fixed station-wide loadout level resetting every time Station Build menu is closed.
Fixed problems with Personnel Management menu if ships get destroyed.
Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
Fixed loadout presets being available for ships with installed equipment mods
Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
Fixed medium ships incorrectly showing missile turret compatibility in menus.
Fixed missing title text in Interact menu under certain circumstances.
Fixed missing interactions in Crew Info tab for player employees on stations.
Fixed mismatched construction budget estimates in several locations.
Fixed traders adding logbook entries describing purchase after having sold ware.
Fixed Terraforming Expenses stat being too high by factor of 100.
Fixed Terraforming projects showing invalid resources if more was delivered than needed.
Fixed overlapping text in Ship Configuration menu.
Fixed input mapping conflict not being detected when assigning axis.
Fixed various localisation issues.
Fixed Terraforming menu crash.
Fixed Paranid head clipping through cockpit roof in Cerberus.
Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
Fixed cockpit crew sometimes not interacting with terminals.
Fixed visiting NPCs behaving as though they are local crew.
Fixed Split and Terran NPCs neglecting their air marshalling duties.
Fixed ship crew from player-owned shipyards being random races instead of workforce races.
Fixed Yaki appearing on dock areas where they shouldn't.
Fixed jump effect sometimes not coinciding with destination position on sector transition.
Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
Fixed scaling problems in station editor when copying sequences repeatedly.
Fixed looped animations stuttering at very large time values.
Fixed brief incorrect image display in several menus.
Fixed weapon effects being visible in upgrade menu.
Fixed incorrect grouping of turrets on Advanced Electronics production module.
Fixed floating turrets on small Terran Liquid Storage module.
Fixed turrets being rotated wrongly on Argon Defence Disk.
Fixed visual glitch in Microchip production module.
Fixed build modules being offset when wrecked.
Fixed turrets being located on top of player logo on Nomad.
Fixed turrets on Tokyo clipping inside ship hull.
Fixed floating geometry in Manorina gas miner ship.
Fixed misaligned Cerberus spacesuit dock.
Fixed wrong texture on Okinawa bridge window.
Fixed missing holo-instruments on Argon XL bridge.
Fixed mirrored decals in Argon L bridge.
Fixed rotating flack bullets.
Fixed pink faces on male Argon NPCs.
Fixed several causes of crashes.

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